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Top 5 MOST SIGNIFICANT Aspects of Your Game

 So you've made a decision to plunge yourself into the world of game development, have assembled a team of mighty warriors to tackle all of the big issues and are ready to create another best game in the industry... trumping WoW, Guild Wars... (you get the point). You've chopped up all of your brainstorming and assembled some really keen concepts for a storyline and you're ready to go. But amongst all of the programming, the type concepts, the dungeons, and the quests - what exactly are truly the main areas of your game that will determine whether someone enjoys themself? Read on, and allow me to share what I think. When we do decide to take that plunge in to the development of a fresh game, there are five things you should think about very carefully, and pay a lot of attention to. You can find probably more of the which will hinder or help you along your way, and your ordering may be unique of mine, but these are what I always hold to be the most important. On the next week we shall reveal each aspects, and at the end of the week culminate with the entire article. For today we'll begin at the top, with number 5 5. Number 5: Storyline When crafting your game, there is no better inspiration for features and activities, quests and dungeons, than your own highly developed and custom tailored storyline. colowin may balk as of this statement, claiming that storyline is easily overshadowed and un-necessary when you have intense graphics that produce your fingers tingle, or if you have combat so intense you are literally ducking taken care of from behind your monitor. While these exact things definitely contribute to an incredible game, and can lead to a great deal of excitement (in fact, they're on the list too!), they cannot make up for too little storyline. One thing many players crave whether consciously or not, is really a strong storyline that leads them into caring about the game - it entices you - and makes you feel as if your wildest dreams may in fact be possible in this environment. Storyline can be simple and to the idea while being so flawlessly done that it serves as the crux of the complete game (EVE Online: We're flying through space, blowing people out from the sky...) and at exactly the same time being so rich and deep with lore (the complexities in lore and story surrounding EVE is indeed great that it entangles even the most basic ships and inventory items) that it compels players to write their own histories.

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